Garden Gate
Break the Bloom sentries guarding the first living rune door.
First clear +10 Rune EnergyRune Dungeon V2 now has three full ten-level campaigns. Each world has its own landscape, Theme mix, music, enemy formations and boss encounter. Clear all 30 levels to conquer the Runeheart.
Break the Bloom sentries guarding the first living rune door.
First clear +10 Rune EnergyCross the waterfall roots while Tide and Mystic guardians bend the tempo.
First clear +15 Rune EnergyPush through a moving canopy where Bloom defenders rotate in and out.
First clear +15 Rune EnergySurvive a defensive grove built around healing and Guard pressure.
First clear +20 Rune EnergyFind the open lane through a maze of roots, mist and quick Mystic counters.
First clear +20 Rune EnergyFight beside the great falls against a mixed Tide and Bloom formation.
First clear +20 Rune EnergyClimb the radiant grove while elite sentries accelerate every turn.
First clear +25 Rune EnergyBreak a Mystic control line beneath the oldest living runes.
First clear +25 Rune EnergyDefeat the final Skywild formation before the sovereign chamber opens.
First clear +30 Rune EnergyFace Rare Deepstream Oarfish and Orchidhelm Guardian in the Skywild world-boss arena.
First clear +60 Rune EnergyRune Energy is earned only from first dungeon clears. Save 100 Energy for a Hatchling Pack, 220 for a Nest Pack, or 400 for a Guardian Pack. Royal Nest Packs are premium purchase-only and cannot be claimed with Rune Energy.
Rune Dungeon beta rewards have no cash value and do not change card rarity, paid pack odds or commercial eligibility. Each floor awards Rune Energy once per account; replaying a cleared floor is for play only.